Similar issue to the other Flappy Bird clone is that I can go through the screen but this time, there's some form of punishment;
I prefer this game due to a stamina bar but I find it underutilised. Past the first two pillars, it becomes a non-issue because the stamina bar HAS to be refilled to a certain point for the game to continue, and the game recognises that which is why it'll never come to a point where I'll question - should I continue to fly or will I run out of stamina for my next pillar?
Hence, the issue becomes that the game is scaled too big; the game needs to be smaller to allow more leniency for the player to make such decisions. Increase the distance between the pillars and reduce the size of the player.
Other than that, a very interesting mechanic that if fully utilised, will make for a great game. I like this and hope it continues to develop!
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Similar issue to the other Flappy Bird clone is that I can go through the screen but this time, there's some form of punishment;
I prefer this game due to a stamina bar but I find it underutilised. Past the first two pillars, it becomes a non-issue because the stamina bar HAS to be refilled to a certain point for the game to continue, and the game recognises that which is why it'll never come to a point where I'll question - should I continue to fly or will I run out of stamina for my next pillar?
Hence, the issue becomes that the game is scaled too big; the game needs to be smaller to allow more leniency for the player to make such decisions. Increase the distance between the pillars and reduce the size of the player.
Other than that, a very interesting mechanic that if fully utilised, will make for a great game. I like this and hope it continues to develop!